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Macromedia Flash MX ActionScript

Macromedia Flash MX ActionScript

Macromedia Flash MX ActionScript

 

OBJECTIVES

Upon completion of this course, you should be able to:

  • Reference objects using ActionScript.
  • Use instance properties.
  • Use debugging features in ActionScript.
  • Create movie clips using ActionScript.
  • Draw using ActionScript.
  • Load Macromedia Flash movies and JPEGs into a movie clip.
  • Create animations using ActionScript.
  • Work with variables.
  • Create a form and use conditional logic to validate it.
  • Pass variables out of a Macromedia Flash movie.
  • Work with built-in functions.
  • Use built-in objects.
  • Use methods to manipulate objects.
  • Reference variables across movies.
  • Create reusable ActionScript with custom functions.
  • Create an external data source for Macromedia Flash movies
  • Display dynamic content in Macromedia Flash.
  • Use Macromedia Flash MX components.

COURSE OUTLINE

Introducing ActionScript

  • ActionScript Overview
  • Walkthrough 1-1: Using Simple ActionScript to Control a Movie Clip
  • Walkthrough 1-2: Adding Comments and Performing Simple Debugging
  • ActionScript Concepts
  • ActionScript Reference
  • Walkthrough 1-3: Exploring ActionScript Concepts through the ActionScript Reference
  • Lab 1: Exploring the Course Application

Learning Macromedia Flash MX ActionScript Fundamentals

  • Working with Symbols and Instances
  • Walkthrough 2-1: Understanding Symbols and Instances
  • Adding Actions to Timeline Frames
  • Walkthrough 2-2: Moving Code to the Main Timeline
  • Inheriting Movie Clip Properties
  • Walkthrough 2-3: Inheriting Movie Clip Properties
  • Referencing Movie Clip Timelines
  • Walkthrough 2-4: Using Paths with Nested Movie Clips
  • Implementing Button Movie Clips
  • Walkthrough 2-5: Applying an Event to a Movie Clip
  • ActionScript Best Practices
  • Lab 2: Adding a Decrease Size Button

Creating Forms in Macromedia Flash

  • Forms Overview
  • Creating Form Fields
  • Walkthrough 3-1: Creating Input Text Fields on a Form
  • Using Form Data Within Macromedia Flash
  • Walkthrough 3-2: Displaying Form Variables in Dynamic Text Boxes
  • Validating Forms
  • Walkthrough 3-3: Using Conditional Logic to Validate a Form
  • Passing Variables Out of Macromedia Flash
  • Walkthrough 3-4: Passing Variables Out of Macromedia Flash
  • Lab 3: Building a Form and Sending the Input Out of Macromedia Flash

Creating Movie Clips with ActionScript

  • Creating Empty Movie Clips
  • Walkthrough 4-1: Creating a Movie Clip with ActionScript
  • Using the loadMovie Method to Load SWF and JPEG Files
  • Walkthrough 4-2: Dynamically Loading JPEG Files into Movie Clips
  • Drawing with ActionScript
  • Walkthrough 4-3: Using the Drawing Methods to Build Movie Clips
  • Walkthrough 4-4: Using the With Statement
  • Creating Duplicate Movie Clips
  • Walkthrough 4-5: Duplicating a Movie Clip
  • Generating Multiple Copies of a Movie Clip
  • Walkthrough 4-6: Creating Many Copies of a Movie Clip with Unique Instance Names
  • Lab 4: Creating Movie Clips Dynamically

Animating with ActionScript

  • Why Use ActionScript to Animate?
  • Changing Movie Clip Properties Over Time
  • Walkthrough 5-1: Using onEnterFrame
  • Changing an Animation Interactively
  • Walkthrough 5-2: Using onEnterFrame with hitTest
  • Stopping Animation When a Condition Is Met
  • Walkthrough 5-3: Using onEnterFrame for Animation
  • Stopping onEnterFrame When Animation Stops
  • Walkthrough 5-4: Deleting the onEnterFrame After Animation Is Complete
  • Stopping Animation After a Specific Time Period
  • Walkthrough 5-5: Unloading a Movie Clip After a Specific Time Period
  • Lab 5: Animating Movie Clips Using ActionScript

Creating Objects

  • Understanding Objects
  • Walkthrough 6-1: Creating Objects That Inherit Events
  • Creating Objects Visually
  • Creating Objects Using Built-in Movie Clip Methods
  • Walkthrough 6-2: Creating a TextField Object
  • Creating Objects Using the new Keyword for Built-in Objects
  • Walkthrough 6-3: Creating a TextFormat Object and Using It to Format a TextField Object
  • Walkthrough 6-4: Creating and Using the Color Object
  • Creating Custom Objects
  • Walkthrough 6-5: Creating a Custom Object to Use with the Color Object Set

Transform Method

  • Lab 6: Instantiating and Applying Methods to Objects

Reusing Code

  • Reusing Code
  • Functions Overview
  • Walkthrough 7-1: Creating and Using a Simple User-Defined Function
  • Defining Variables Local to Functions
  • Walkthrough 7-2: Using the var Statement
  • Identifying When to Use Functions
  • Walkthrough 7-3: Converting Repeated Blocks of Code to a User-Defined Function
  • Using Dynamic Evaluation
  • Walkthrough 7-4: Using Dynamic Evaluation
  • Referencing an External ActionScript File
  • Walkthrough 7-5: Including External ActionScript Files in Your Code
  • Lab 7: Using Functions with Objects

Creating Dynamic Content Using Text Files

  • Understanding Dynamic Content
  • Where Does the Data Come From?
  • Walkthrough 8-1: Formatting a Text File for Use by Macromedia Flash
  • Getting Data into Macromedia Flash
  • Walkthrough 8-2: Using Data from a Text File in Macromedia Flash
  • Walkthrough 8-3: Using Data from a Text File in Different SWFs
  • Waiting Until the Data Has Loaded
  • Walkthrough 8-4: Using the the onLoad Event
  • Lab 8: Building Dynamic Page Content from a Text File

Using ActionScript with Components

  • Components Overview
  • Walkthrough 9-1: Adding a Scroll Bar to a Text Field
  • Manipulating Component Properties and Methods
  • Walkthrough 9-2: Using Scroll Bar Properties and Methods
  • Walkthrough 9-3: Creating a Dynamic Drop Down List
  • Using Components with Change Handlers
  • Walkthrough 9-4: Creating a Component with a Change Handler Function
  • What Else Can You Do with Components?

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